Minus the graphics phase which will take some time to plan out, the full text of the Ret Tech Document is now available. This ends almost a year of floundering.
Published on Mar 9, 2017
Published on Mar 2, 2017
I have added an Apex section to the "Past Projects" page. Eventually I will tidy up some of the other information pages on the site, as well as flesh out these project summaries a bit more. For now, though, this is a sufficient start.
Some more minor cleanup throughout the site. You've probably noticed I like to take little passes at things after a while. Today was some writing cleanup in the About sections, some tidying in the Apex and Compilation sections, and some other stuff behind the scenes.
At long last, significant progress has been made on the Retribution Tech Document. All pages except for Characters are now on Gameproc, minus graphics, which I'll address at a later time.
Published on Feb 23, 2017
Mortal Kombat 4 added to Castovers.
Published on Feb 21, 2017
+3 D&D videos (Campaign 10/11 and 1shot 6 p1).
Published on Feb 13, 2017
D&D 1shot 5 part 2 is up.
Walkthrough in a week. Tensions are very high. But I'm almost ready to release more heroes videos and another 2 D&D videos are in the works.
Published on Jan 19, 2017
RK 57-64 and RL 0-20 are now available.
This is only the beginning of the workload that I have been tackling, but I figured I'd post 'em now.
RLN 0-16 are now up.
D&D 1shot 5 part 1 is up.
Published on Jan 12, 2017
Here is the workload I am currently sitting on with the release of cuck 3.
- None ATM but I want to start something low key soon like FF13, TS3 or other.
- Heroes RL string (from July+ 2016)
- Edu + A-U dev series
- BlazBlue compilation 2
- Work on Unreal 4 (HKS is going to be attempting ARPG game mechanics)
- Work on CPGA 2.0
- Quite a few castovers remain to be completed or recorded and these will be my highest priority following Sonic 2006.
- Sonic 2006 Schwa compilation (she hasn't finished recording it yet but I have a lot of files to work on still) - HIGHEST PRIORITY
Edit Queue -
- Misc dev recordings
2017 early projections look strong for completing outstanding work and getting time into much-desired Castover and Compilation contributions, as well as active work on CPGA 2.0 and pursuit of game mechanics in Unreal 4, which will be discussed in the developer series for Apex U. CPGA 2.0 is treated as a float project during encode times because it is much less hardware intensive than UE4, so don't expect to hear much about it for quite a long time. Schwa has offered to attempt sprite work for this project which is the driving reason behind resuming work on it.
I am working on material outside of Gameproc for a CC sister community that takes some time, but some of this will eventually manifest in articles or other productions for this site in the later future.
So long as disaster does not look my way this year I am hoping this is the turn-around from 2016 I have been waiting for. Although I caught up quite a lot of sorting and menial labor in 2016 there's a lot remaining to resolve including a huge quantity of very good Blizzard Dota replays that must be casted soon before they are lost forever. There are also many Castovers from Nefarius that await to processed or recorded and Castovers from Schwa I recorded ages ago that need to be put together and released. Once I complete the Sonic 2006 work I hope to focus on this material which will ultimately nearly double the current Castover list.
Meanwhile I am going to continue with low-key LP's, although my hardware is no longer set up for Playstation 2 capture so I can't proceed with Timesplitters 3 at the moment. If we can avoid disaster this year I hope to finally get several long-awaited recordings out of the way including Link to the Past.
Published on Jan 10, 2017
I did it. I did the unthinkable.
I released a diablo 3 LP.