Here is the workload I am currently sitting on with the release of cuck 3.
- None ATM but I want to start something low key soon like FF13, TS3 or other.
- Heroes RL string (from July+ 2016)
- Edu + A-U dev series
- BlazBlue compilation 2
- Work on Unreal 4 (HKS is going to be attempting ARPG game mechanics)
- Work on CPGA 2.0
- Quite a few castovers remain to be completed or recorded and these will be my highest priority following Sonic 2006.
- Sonic 2006 Schwa compilation (she hasn't finished recording it yet but I have a lot of files to work on still) - HIGHEST PRIORITY
Edit Queue -
2017 early projections look strong for completing outstanding work and getting time into much-desired Castover and Compilation contributions, as well as active work on CPGA 2.0 and pursuit of game mechanics in Unreal 4, which will be discussed in the developer series for Apex U. CPGA 2.0 is treated as a float project during encode times because it is much less hardware intensive than UE4, so don't expect to hear much about it for quite a long time. Schwa has offered to attempt sprite work for this project which is the driving reason behind resuming work on it.
I am working on material outside of Gameproc for a CC sister community that takes some time, but some of this will eventually manifest in articles or other productions for this site in the later future.
So long as disaster does not look my way this year I am hoping this is the turn-around from 2016 I have been waiting for. Although I caught up quite a lot of sorting and menial labor in 2016 there's a lot remaining to resolve including a huge quantity of very good Blizzard Dota replays that must be casted soon before they are lost forever. There are also many Castovers from Nefarius that await to processed or recorded and Castovers from Schwa I recorded ages ago that need to be put together and released. Once I complete the Sonic 2006 work I hope to focus on this material which will ultimately nearly double the current Castover list.
Meanwhile I am going to continue with low-key LP's, although my hardware is no longer set up for Playstation 2 capture so I can't proceed with Timesplitters 3 at the moment. If we can avoid disaster this year I hope to finally get several long-awaited recordings out of the way including Link to the Past.