A BlazBlue and two Ricky compilations are now in the compilations section.
Published on Aug 7, 2016
Published on Jul 24, 2016
30+ heroes videos are now up. Descriptions to be done later. Lazy/busy/stress etc.
Published on Jul 19, 2016
The two half-hour Dragonshard segments are now in the Graveyard.
Published on Jul 3, 2016
A Swede suggested using the news page for Gameproc as a place to post relevant status on all current projects. Since no one can turn down drunk viking men covered in hair and cats, that's what we're gonna do!!!!!!!
- FF6 (4 segments encoded, 10+ recorded) - Top Priority
- Golden Axe: Beast Rider (Started recordings) - Secondary Priority
- Heroes RK 0-22 String - (Release today!!!!)
- Edu * - ARPG Design Discussion - footage allocation
- XXE - SR4 footage allocation
- Ret Tech Document - Resource Assembly & Script Final Draft
- Apex U - Novel Adaptation - Segment 0 (Conceptual phase)
- Castovers (some)
- Gauntlet with Schwa/Wibod/Hixy (schwa rip)
- Spellforce (6-7 segments in, dormant)
- Dragonshard - Verify two segments and determine fate of this project.
Edit Queue -
- 2 AWP's
- 2015 Civ5 game
So what does this shit all mean!?!!?!?
I am balancing quite the load of minor backburned shit, like the Dragonshard videos I recorded a long time ago, personal projects like the Ret Tech Document, and some behind the scenes stuff like Carbot's Starcrafts. Some of these, like Starcrafts, are finishing up and it's time to set my sights exclusively on my pastures for Gameproc releases. Times have been tough, and a lot of things have gotten lost or mixed up in the last half year. So this is all of the content I currently have at least some kind of progress in that I can at least remember. I may have forgotten some.
What the hell is a priority and why does it matter when you ignore it? xd
That c5 game - I recorded this in August, remember? I still need to verify it. I haven't gotten to this because any time I have energy it goes to something else. I consider it the lowest of the low priority. But I don't always go to record FF6 when I have energy, because I constant ragequit and it takes a while to mine the salt out of my bum. Also, I need ff6 as a more committed sitting, which doesn't always happen, while something like a heroes replay is maybe a half our or so and is easier to cut inbetween stuff.
Generally speaking, LP's take priority, followed by Apex novel, followed by Other videos, followed by Ret Tech Doc, followed by any others. But that's a very loose mental image, like my mom!!!
Published on May 24, 2016
As you may have noticed, more SC stuff was added to the site a while ago, as well as another A-U dev video. Today I added the last of my major string for heroes replays as well, bring us up to RN-80. Some minor back-end stuff.
Not too much work on the itself recently what with the throwing out all of our belongings, cat issues and other drama, but I plan to make another pass on banner assets and potentially split the heroes/league sections and some other crap eventually.
Published on Apr 19, 2016
ITAS is now available and the resource section has some actual things in it, now, though not much. Minor organizational stuff here and there. Just prepping up for when I do a more major update.
Published on Apr 12, 2016
I have a bit more of an idea how I want to organize some of the loose content for the site, now. Particularly, since there won't be any more audiobooks unless I attempt one for Apex, there's no point having an audiobook section. Also, the Armageddon Onslaught content could afford to be bundled up in a Project section. Additionally, the Educational series has grown large enough to warrant its own section. I will also group up the Black Sun content into a more cohesive directory.
Published on Mar 9, 2016
Thanks to DarkMEN, I was able to put together the foundations for making assets for the site finally. I've started with content banners and will move into the site's actual banner and some other stuff over time. Also I uploaded the one Turok segment created in 2012 and fully synced the Extras to the site, which completes the procession of video content to Gameproc.