Let's Play | God of War 2
PS3 (PS2 port) ARPG, 1280x720, 30FPS
Seg 1 encoded at 2012-04-21 12:52:48
- Much like God of War 1, this LP suffered from background noise due to the fan, though not nearly as much. At my discretion I chose suitable methods for altering audio in specific areas, so some areas will have my voice with that spacey sound, others not.
- I stopped recording GoW2 part-way through 2011 and picked it up a quarter-way into 2012. I encountered an unexpected issue in the final segment that lead to a heavy edit of that portion of the LP.
- I expected several stages of this game to be disgustingly painful to endure, but it actually turned out reasonably better than GoW1 except for a few specific areas and the final quicktime event.
1:26:32 hours, x264//MP3
As usual, a somewhat sleepy but fair introductionary section. I was experimenting with mic positioning in this and as it turns out the mic being in front of me results in enormous volume spikes and thus massive distortion. Thus, the mic quality for this segment is terrible and shameful. I take full responsibility for this.
What I removed was basically a implied QTE, but you can never be too sure with prude Americans. Would rather not take the risk. I tried to make a silly censor screen for it but mkvmerge wanted to be a bitch about file formats so fuck it.
2:14:40 hours, x264/A_MPEG/L3
The audio balanced out pretty nicely for this, so I used my standard volume settings for this piece. One of the internal segments had like, an hour of video with no audio idling for some reason. Splitting it precisely with mkvmerge wasn't going to happen - it was either 10 seconds with 1 second of audio missing (aka desync) or missing a few seconds of running back across the island. I chose the lesser of the two evils.
3:52:24 hours, x264/MP3
3:13:26 hours, x264//MP3
3:2:13 hours, x264/AAC
My very first experimental recording using Virtualdub and fraps for a major LP sitting. Worked reasonably well, I reckon.
0:34:48 minutes, x264//MP3
This segment encountered unexpected issues explained in the cast.
Since GoW2 had such an extended breadth of time between the beginning 3/4 of the game and the end, this was casted without much fresh perspective on the playtime of the first 3/4 of the game other than editing/verification phases.