SS | Grand Extinguished Aspect
22 str (+6), 16 dex (+3), 20 con (+5), 18 int (+4), 18 wis (+4), 24 cha (+6)
INT/CHA save Advantage
60ft fly/walk movement, can consume movement to absorb movement-impairing effects.
Immunity to Radiant, Charm Effects, Weakness to Necrotic
Legendary Resistance - 2/2
Legendary Action - 4/4 - Attacks, Move 30ft, Attempt Save, Perception Check
Deliverance of the Sun - When the Grand Extinguished Aspect manifests, it creates a mental prison for all creatures communally linked to it. Creatures are Blinded and Deafened until the Aspect becomes active unless warded against Extinguishing Empathy or mentally isolated.
The Extinguishing Aspect will attempt to empathize with linked creatures using a persona from their memories and paralyze them if they accept its embrace. The creature makes a DC 20 Intelligence check to determine the true nature of the illusion (if desired), and a DC 20 CHA save to attempt to repel the interaction entirely. Creatures whom successfully repel or refuse the embrace roll initiative with Disadvantage, but creatures whom are paralyzed roll initiative normally.
For every round a creature is paralyzed in such a manner, it suffers 1d12 Maximum Health damage and is unaware of its surroundings. This maximum health damage is restored if the Aspect is destroyed or at the end of a long rest.
Extinguishing Star - At the end of every turn, the Grand Extinguished Aspect deals 1d6 Maximum Health damage to every unit in its domain. This maximum health damage is restored if the Aspect is destroyed or at the end of a long rest.
Ghehennei Link - Successfully Decursing one of Ghehennei's linked aspects results in 150 damage to the Extinguished Aspect. Destroying the linked aspects heals the Extinguished Aspect for 150 and grants a charge of Action Surge.
Attacks -
Divine Spiral - 6x 200ft range attack. Launches spikes that attempt to impale units. +9 to hit. Upon success, unit makes a DC 20 DEX or STR save (their choice) which consumes their Reaction (if available). Upon failure, the spike impales them and Restrains them, dealing 4d10+3 damage immediately and at the beginning of the Aspect's following turns.
> While impaled, the attack count is reduced.
> Each unit that is impaled is automatically attacked by an Ability of the Aspect's choosing at the end of its turns.
Blinding Manifestation - All units within 300ft of the Aspect make a DC 16 CON save (half) versus 3d8 Fire Damage.
Talon - 1x +9 to hit, 6d6+6 Slashing damage.
Dreadful Glare - 60ft DC 17 WIS save vs Curse of Nostradamus and 3d6 Psychic damage which heals the caster.
Psychic Imprint - Attacks all units currently Cursed or otherwise influencedd by the Aspect. DC 17 CON save vs 4d6 Maximum Health damage.
Abilities -
Warding Light - once per fight - Shields the unit in a sheath of light, granting a 200 damage shield and Absorbs Fire and Radiant damage. When the Aspect is struck with a physical attack or projectile, units within 15ft make a DC 15 CON save (avoid) vs 2d6 Fire damage.
Divine Luminance - Bonus - Creatures whom can See the aspect and are within 150ft make a DC 16 WIS save. Failure results in a stacking -1d4 to Saves, Skill Checks, Attacks and Damage (Bane). The stacks increase the dice to 1d6, 1d8, 1d10, 1d12, and then 2d12, 3d12, etc. All stacks can be removed via Remove Curse, Restoration, or similar spells, or destruction of the Aspect.
Compulsion of Senses - Bonus - Curse - All creatures whom have damaged the Aspect make a DC 18 CHA save. Failure results in a Curse that causes them to attack with Advantage, and inflict 2d10 High Function Psychic damage to themselves when they next attack the Aspect regardless if it hits or not. The creatures are henceforth compelled to attack the Aspect by any means necessary on their following turn unless they are resistant to Charm effects. If they are unable to attack the Aspect, they instead suffer 1 stack of Fatigue until the end of the encounter.
Cosmic Actions -
Heart of Impulse - Conjures 4 dark stars that act as teleporters to other stars for the Extinguished Aspect. The stars can be devoured to grant Action Surge as a Free Action. While Stars are active, this ability cannot be used again.