About | Video Content
In this section I will explain in-depth a variety of major subjects surrounding my video content available on this site, starting with Let's Play's. LP's are my primary content, but many of the subjects related to them and their production apply to most other video projects here. If another section doesn't cover your questions regarding the sorting and presentation of my video projects, this one will. I will also discuss the other video content categories in this section when necessary.
Note - due to Dreamhost, we can no longer host the content. These documents are for reference only.
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In ages of old, I would make VHS compilations of silly things that happened on console games, especially Goldeneye for the N64 and Timesplitters. In the future, when digital video was realistic for me to do, I began creating the XXE (Xtreme Xtreme Edition) series and the Stabbyman (World of Warcraft) series. While mundane, these lengthy video productions were refined with age and experience and became my most significant public media since my total conversions for Starcraft.
The Compilations section on this site is home not only to newer XXE generations, but also compilations and productions, some of which constitute as edited LP's, such as the Unreal Tournament 3 run with Dr.Schwa, HKS, and Wibod. These projects, unlike the vast majority of LP's, feature extensive editing and/or timelapsing often accompanied by post-production casting, subtitles, and third party music. There are many kinds of edited productions, including those of third-party videos, that fit into the Psychological Adventure category as they are effectively one-offs, but larger compilations and dedicated returning projects, such as Shanktarium for World of Warcraft, have their own sections to help organize them.
XXE and its ilk follow a design behind the madness, which circulates an ever-growing understanding of content presentation and pacing. They are built to be as concise as possible, and may require multiple sittings to take in the full breadth of their content.
I began major consecutive public video releases with Starcraft 2's beta and spent over a year casting both replays and first-person gameplay. I have long since abandoned Starcraft 2, but I still host FPVOD's and commentary for League of Legends and Blizzard DotA I casted in the past amongst others. These videos may feature extensive game design talk and there is countless hours of analysis amongst them for those who are interested. Do pay attention to their timelines, as many are quite old (most the casts are circa ~2016, whereas, for example, Naraka recordings began in the end of 2024).
I also receive commentary requests from specific internal viewers for videos that are of exceptional publication value. These productions are referred to as Castovers. They are casted over in third person of that player's encoded production and are then released as-is. While the casts may not be indepth, they cover titles and playstyles I will not or can not feature normally for any number of reasons. These range from playthroughs of American Classics, like Bubsy 3D, to runs with special restrictions or conditions (Gorb runs), to simple playthroughs of games not traditionally available in high quality viewing format. Many of these videos are exceptionally short. Such productions are generally unedited other than adding my commentary.
I produce educational content to a limited extent primarily for the purpose of elaborating on subjects discussed during other casts. My goal is to educate viewers on certain subject material to empower them in making objective decisions regarding quality in software and hardware and overall advance the end-user's ability to say "No" to snake oil and inappropriate peddling from firms whose business model entails aggressively taking advantage of ignorance in regards to the ease and low cost of development, such as Blizzard Entertainment and Riot Games. My educational content is very high level and intended for viewers who have no technical skills whatsoever and break them into the world of game development and related subjects with an analytical mindset as the goal.
The educational section also contains objective reviews of my own past projects as part of the "Looking Back" series.
Design-related content, including AXX developer series, is not intended to be educational but often shares similar subject material. These are part of their own respective sections accordingly.