SS | Ares

24 str (+7), 22 dex (+6), 20 con (+5), 26 int (+8), 18 wis (+4), 20 cha (+5)

 

Construct, Aberration, Undead

30ft walk, 30ft float, 90ft teleport (Bonus)

 

Hardware Proficiency - Expertise for Known. +8

Immune - Low Function Physical, Necrotic, Poisons, Low Function Fire

Resist - High Function Physical, Fire, Lightning, Ice, Immobility, Charm

Skills -

Arcana - +12

Insight - +4

Investigation - 2d20d1+12

Perception - +8

Stealth - +6 (Disadvantage)

 

Organic Metal - The Soul of Ares restores 5hp at the start of each turn and reduces all physical and fire damage taken by 4.

Soul of Ares - An elemental Soul of Death Fortress Ares fused to a prototype body of Cyreza. Its elemental affinities are Fire and Earth.

Defense Drones - So long as Ares is Aware of combat's initiative and isn't surprised, it deploys drones as part of its first turn.

Cyber Affinity - At the start of Ares' turns, it attacks nearby vulnerable electronic devices with a +5 domain contest. Compromised devices are shut down until they are understood (if they can be), otherwise being effected by jamming.

 

Attacks -

Flame Beam - +12 to hit in 20ft linetrace up to 120ft distance. 8d6 Fire Damage. Deals +4d6 damage to Constructs.

High Intensity Flame Beam - +12 to hit for single target in 120ft distance. Requires 1 round to charge. 15d6 Fire Damage. Deals +8d6 damage to Constructs.

 

Abilities -

Calculus - Create or move up to 4 regions of Calculus in 300ft. Calculates a region of space and links to desired network or communion-capable units. Units within that region can be attacked with Advantage from units in other Calculus regions, and the effects of Disadvantage attacks, such as Restrain or Grapple, are cancelled. Domain contest (vs +5) for Communion and High Function Jamming (which destroys the effect until next cast).

Thermal Shield - Reaction - 3/day Conjure a shield that cancels High and Low Function fire damage and grants +6 AC until the start of the unit's next turn.