SS | Deep Sparkling Nightmare God
22 str (+6), 12 dex (+1), 22 con (+6), 20 int (+5), 22 wis (+6), 18 cha (+4)
40ft walk movement, Veil only, Regional teleport - Deep Veil only, 90ft flight
Deep Nightmare, Undead, Resistant to Low/High Necrotic, Resist Low Function Physical, Resist High Function Elemental/Moonsilver
Resist Mobility Immobilization
Legendary - 3/3 - Breath/Head Attacks
Deep Veil Domain - Functionally similar to the Veil, but devours lesser Veil Demons and warps them into new creatures. Contact is DC 17 CON save vs 9d6 High Function Radiant damage. Failure by 7 or more induces Paralysis in organic units until the end of the creature's next turn.
Attacks -
Multattack - Uses one attack per head + Body action or ability. Breath attacks recharge globally at the beginning of the creature's turn per-head.
Sparkling Breath - Creates a trail of Deep Veil up to 120ft away.
Blinding Breath - 200ft linear beam attack, DC 18 DEX save vs 6d12 High Function Radiant damage.
Blinding Pulse - 200ft ranged attack, +9 to hit, 6d12 High Function Radiant damage.
Bite - 10ft reach, +9 to hit, 4d10+6