SS | Warboss Albrek
20 str (+5), 24 dex (+7), 18 con (+4), 20 int (+5), 22 wis (+6), 18 cha (+4)
Saves - DEX +11, INT +9
Mounting Assault - Each consecutive hit against a creature increases Albrek's crit threat by 1x for that round.
Perfect Sentinel - 30ft sentinel reach with pistol, if ammunition is available. Triggers when a unit tries to leave that range. Upon hit, stops unit to 0 movement.
Legendary - 3/3 - 1x Attack.
Attacks -
Emperor Revolver - up to 6x, 60/120ft range - +11 to hit, 6 round chamber (bonus to reload), 3d6+1d4+7
> Refraction Shot - Target up to 4x units in 30ft with one shot.
> Sabot shot - DC 19 DEX save for units 20ft behind unit for 8d6 Fire damage, +4d6 fire damage to unit.
> Airburst shot - DC 18 DEX save (no attack roll) in 15ft for 7d6 Thunder damage.
Bowie - 2x (or 1x as Bonus) +11 to hit, 3d8+7 slashing damage. 17-20 crit threat. Can be thrown 30/60ft as a bonus action.
Gear -
Grenades - 90ft range - 10 hp, 16 ac, Bonus Action
Flashbang - 2/2 - DC 18 WIS save in 40ft for Blind until end of next turn. Units can avoid the blind if they blind themselves or look away prior to explosion.
HE - 2/2 - DC 18 DEX (half) for 8d6 Fire damage and 3d6 Thunder damage.
EMP - 2/2 - DC 18 CON save vs Stun until end of next turn for Construct.
Stand - 『Twin Emperors』
Full Metal Jacket - 3/day - Twin pistols for a 12x attack. Consumes both standard and bonus actions.
Drill Shot- 1/1 - Fire a single shot as Action. If it hits, DC 19 Con save (half) vs 12d6 Piercing damage and then DC 18 DEX save vs 8d6 (20ft) fire damage as the drill explodes.
Spray - Twin pistols. Both action and bonus action. 2x DC 18 DEX save (half) in 50ft line for 10d6 Piercing damage.