SS | Ghehennei
20 str (+5), 28 dex (+9), 24 con (+7), 20 int (+5), 22 wis (+6), 22 cha (+6)
Saves - INT +12, CHA +13
Absorb Radiant damage, resist Exhaustion, Immune to Physical, Poison/Disease, Resist Necrotic, Moonsilver, Lightning
70ft movement, 30ft radiant step, can pass through enemy tiles, avoids AOO, avoids sentinel when in Domain or Enchanted.
Forgotten Chains - -2d4 to Saves, Ability checks
Legendary Resistance - 3/day
Legendary Actions - 5/round - Basic abilities, basic attacks x1, move 20ft
Dias of the Star Keeper - Ghehennei cannot be Blinded, Deafened, or otherwise disoriented by physical defects. Furthermore, she is immune to effects that target memories and states of awareness.
Voice of Faith - Advantage on Persuasion, Religion, and Insight.
Myriad Fluidity - Ghehennei can stand on any surface, so long as she is standing upright. She has Free Movement, and can run across walls and ceilings.
Mythical Scales of Reason - Ghehennei has Immunity to low and high function physical damage, fear and similar effects while in Radiant domain or Radiant enchanted. If she is Enchanted, she is easily detected in Subspace and physical sensors and cannot Hide or use Stealth in any manner.
Divine Light - At the beginning of every turn in Radiant Domain, Ghehennei gains 1 charge of Action Surge she can use on any turn, including Legendary Turns and Reactions. She can only hold two charges.
Extinguished Star - Elemental creatures and Nightmares whom Touch Ghehennei or enter within 15ft of her must make a DC 20 CON save or suffer 22d4 Maximum Health Damage, restoring equivalent hp to Ghehennei (to half the creature's max). Creatures destroyed by this ability fuel Ghehennei's resources equivalent to their strength and size.
Attacks -
Fan of Blades - 30/60ft - 7x attack (one per target), Radiant Dagger, +12 to unit and units 15ft behind unit (facing away from caster). 4d6+5 High Function Radiant damage.
Radiant Harpoon - 60/120ft - 3x Linetrace or Single Target, +12 to hit, 8d6+5 High Function Radiant damage. Minimum range 20ft. Requires Radiant Domain/Enchant.
Radiant Scimitar - 1h or dw or 2h. +12 to hit, 2/3/2x attack, 3d6+9/5d6+9 High Function Radiant Damage.
Bladed Fans - Melee, 4x +14 to hit, 3d4+9 High Function Slashing damage.
Bonus Attacks (No requirement) -
Enchant Light - Enchant self or an allied unit in line of sight or in domain with a Radiant light. Grants local Radiant Domain for one applicable action, Radiant damage immunity, and sheds bright light up to 60ft away and dim light up to 150ft away.
Bonus Attacks (Require Radiant Domain or Enchant) -
Radiant Starburst - Conjure up to 4 Starbursts in areas up to 300ft away (or up to Lair domain distance). On the beginning of Ghehennei's next turn, these explode, provoking DC 17 CON save (half) vs 10d6 High Function Radiant Damage and setting the units on fire, dealing 1d10 Radiant damage at the end of their following turns unless they enter a Dimly Lit or Darker space (or obscure themselves from light).
Shattering Light - Detonate with a burst of light. Units within 200ft make a DC 19 CHA save vs Radiant Vulnerability for 1 hour, and a DC 19 CON save vs Blind until the end of their next turn. Shreds low-function resistance and immunity.
Blessed Light - Grant 1d10 Bless effect to up to 12 allies within 30ft for 1 minute.
Abilities -
Adherent Reason - Bonus - Assume Aspect of Reason. Become Radiant Enchanted. Project Radiant Domain to adjacent tiles.
Faith of the Kindled - Susceptible units whom see the caster must make a DC 21 CHA save. Upon failure, they are Charmed, and consider the caster a divine spirit whom is a trusted mentor. If the target is a Cleric or a similar creature whom follows a living religious patron, they make the save with Advantage. The save can only be re-attempted at the end of a Long Rest, or upon taking damage from the caster (and only if the unit wants to). The caster cannot re-attempt the attack on a unit for 1 week after it has been defeated. Only when a unit succeeds the save is it aware of the caster's power over the mind.
For every faithful the caster possesses, they gain +1 AC and some external meta resources.
Divine Reason (Radiant) - Range - 200ft - Provokes a DC 21 CHA save on a unit to determine their mental state regarding a subject which can be answered in a simple yes or no. This is a logic attack. This is a Charm effect. The unit is aware of the spell. This has Disadvantage if the target is a Radiant demonkin or similarly dominated by one's influence (not touched).
Divine Intuition (Radiant) - Attempt to determine the location of a creature whom is unwarded against Radiant (High Function) Divine sense. This has Advantage if the target is a Radiant or Radianttouched. When used in close range, Ghehennei can determine the unit's general strength based on a CHA save's results. (Base DC 21 - closer to 21 or higher, the more they resist her intuition sense.) This save has Disadvantage if the unit is Radiant. The scry effect and intuition effect can both be attempted once per day on any single target.
Radiant Castellan - Bonus - Conjures Radiant Domain effect. This constitutes as a Domain (contest +13) and a Magical effect (DC 21, level 4).
Solar Flare - Bonus - Recharge 2 rounds - Creates an immensely hot, blinding light within her hands and releases a shockwave. Blocked by Full Cover (sans Deafen effect). Dispels all currently active weapons (relevant for Reactions). Units within x distance make CON save vs y. Distance is TO (e.g. 0-30ft, 31-60ft). Secondary effects are saved against at the end of the unit's following turns. If in Radiant or Enchanted domain, the ranges are doubled.
30ft - DC 21 - 12d6 High Function Radiant damage + Blinded and Deafened, knocked prone.
60ft - DC 19 - 10d6 High Function Radiant damage + Blinded and Deafened.
90ft - DC 17 - 8d6 High Function Radiant damage + Blinded.
120ft - DC 15 - 4d6 High Function Radiant damage + Blinded.
Supernova - 4/day - Massive, exterminatus-class attack. The caster spends this round and her next round channeling a Supernova or, when fueled by Extinguished Star, creates an independent object that channels for 2 rounds instead. Upon completion, the attack will erupt and deal damage and effects based on distance. DC save is CON. In Radiant domain or Enchanted, the range is doubled. The spell can be Dispelled (DC 23) or Interrupted (Concentration 2d20d1+7). If the caster opts to spend considerably more time charging the spell's effects increase substantially until they are enough to destroy planets.
Half damage for saves.
60ft - DC 21 - 22d6 High Function Radiant damage + Paralysis, Blinded and Deafened, Radiant vulnerability.
120ft - DC 20 - 18d6 + Blinded, Deafened, Radiant vulnerability.
160ft - DC 19 - 14d6 + Blinded, Radiant vulnerability.
200ft - DC 18 - 12d6 + Radiant vulnerability.
250ft - DC 17 - 10d6 + Radiant Vulnerability.
300ft - DC 16 - 8d6.
Cosmic Actions -