SS | Morrigan

18 str (+4), 20 dex (+5), 16 con (+3), 18 int (+4), 20 wis (+5), 18 cha (+4)

- Saves - Dex +9, INT +8

 

Mask of The Witcher - Grants the bearer Invisibility as a Bonus Action. Shields from mental attack, granting Advantage on all Mental saves.

Cloak of Nightmares - While Galvanizing Nightmare God is active as a Cloak, the caster gains significant health, hides their body in Darkness, and gains -5 Damage Reduction.

Water Dance - Morrigan can stand on Water, Smoke, and Mist so long as it isn't a contesting domain.

 

Attacks -

Witching Sword - 2x +10 to hit, 2d6+2d4+5, +6d6 Sneak damage. Deals Slashing or Radiant damage.

Holy Cross - DC 18 WIS save (Half) for units adjance to Morrigan for 9d6 Radiant damage and Knock to Prone.

 

Abilities -

Bed of Thorns - Channeled ability - Cast sword in an arc and project thorny vines up to 30ft away. Creatures make DC 17 DEX save vs Restrain and 9d6 Piercing damage until end of next turn. Once Restrained, creatures then make DC 18 STR checks to escape if desired and suffer 9d6 damage each failure.

Consecrate Flesh - 3/day - Uses cross to heal a Living creature within 5ft. Heals 6d10+5 and cures one Poison or Disease effect.

 

Cosmic Actions -

Phantom Queen - 1 round CD - Teleport to Darkness in 120ft and lunge up to 30ft to attack an enemy with Advantage. Triples sneak damage. Enemies whom witness this attack cancel Advantage.