SS | Maree

4 str (-3), 18 dex (+4), 8 con (-1), 18 int (+4), 12 wis (+1), 14 cha (+2)

18 hp, 19 ac

Saves - DEX +6, INT +6

40ft walk

 

History - +6

Religion - +6

Acrobatics - +6

Medicine - +3

Insight - +3

 

Small Stature - Advantage on DEX saves, takes half damage and avoids on save.

Nimble - Can jump her walking distance and perform many Acrobatics feats without checks.

Ice Block - Reaction. Stun self and encase self in ice. +5 AC, physical/fire resist, 80 temporary HP. Lasts until end of turn. Uses Necklace.

 

Attacks -

Uchigatana - +6 to hit, 1d8+4  (Held by Heka)

Gun (from Iosefka - 15 bullets - +4 to hit (no Prof), 1d6+4 piercing 30/120ft

Avalon (Rapier) - +6 to hit, 2d8+2d4+4, 2x, DC 18 INT save vs 8d6 High Function Force damage.

Ice Bolt - 120ft range, +6 to hit, 1d10 Ice damage. Can be Ice, Fire, or Lightning.

Healing - 1/day - Touch spell. Heal unit for 1d4+2.

 

Spells -

 

Telekenesis (Maree) - Can manipulate objects up to 15ft away that weigh 20lbs or less. DC 15 STR on applicable contests.