SS | Deep Samysya
Deep Nightmare Samysya
8 str (-1), 18 dex (+4), 22 con (+6), 24 int(+7), 14 wis(+2), 24 cha(+7)
Saves - CON +10 (Disadvantage vs Physical-based, Concentration normal), CHA 11 (Disadvantage vs Non-Charm)
INT Saves/Checks Disadvantage vs Communication/memory/insight.
WIS Advantage vs Hold effects.
30ft walk/50ft mistform (Action)
INT (Memory, Insight) - 3d20dh2+2
WIS (Perception, Medicine, Survival etc) - 2d20dh1-3
Immune, fear, charm, sleep
Lair - create sparks (Boss only)
Legendary - 4/4 - haunt, song, possession abilities x2 per turn
Feat/Ability Retention (Martial) -
Indominatable - 1/1 - Re-attempt failed saved
Sharpshooter/GWM - Ignore partial cover and grant power attack. Can use 2handed weapons with Proficiency and reroll 1/2's with them. Extra attack on Critical and reducing a target to 0 hp.
Elven Accuracy - Double Advantage on Ranged when granted Advantage.
Sentinel - AOO hit reduces enemy speed to 0, ignores disengage, gets AOO when ally in 5ft is attacked.
Aberration of the Constellation - Samysya has Triple Disadvantage vs Checks related to memory, Disadvantage on checks related to reading emotion and speech, and suffers -5 Proficiency to mental checks. However, she has a standard +4 Proficiency bonus for mental-related contests such as Charm and Psychic attacks.
Deaf (Scars of the Moon) - Samysya is mentally deaf, but can perceive vibrations. She understands written languages, but cannot write. When she speaks, no one can hear her without Truesight, upon which case they perceive the colors of her spoken words in Starscript.
Possession - while possessing units, samysya casts necrotic or radiant versions of their abilities and not consuming their resources. She can only be expelled by successful saves vs a dc of 18 once possessed, radiant damage vs her concentration (+10). Or healing damage vs her concentration. Possessed units count as Sparks. Samysya can possess up to 4 units at once, and can inhabit them as a Bonus Action. Once a unit has made a success against Possession, Possession is ineffective unless they willfully allow it for 7 days.
Attacks
Multiattack - Samysya performs the following attacks at once.
Phantom spark - targets 3 units but not the same target, +7 to hit, 1d10+7 necrotic, 30ft range. 2x attack.
Phantom lightning - zaps between unit and sparks. Dc 16 dex, half, 6d6 lightning damage. Hits sparked unit as well - they automatically fail the save.
Abilities
On Hit - Phantom smite, incurs disadvantage on wis saves until the end of next turn. Unit makes concentration saves wih disadvantage.
Phantom haunt - unit makes dc 17 wis save vs haunt, unit becomes spark. Lasts 3 rounds.
Phantom song - wis save 17 vs posession. Requires hearing.
Phantom dream - units in line of sight make int save vs 15 for communal healing effect, which grants samysya 50% of the healing they receive. Nightmares automatically apply to this effect. Lasts 1 minute or until dispelled.
Hex curse - grants 18-20 crit threat, increases base damage by 4, grants 16 hp on reducing unit to 0 hp and can switch on ko.
Cosmic abilities
Grand phantom song - (2 round CD boss, 8 hour CD character) attempt to possess all sparked units. All units make dc 19 wis save vs possession. Can possess up to 3 units with a standard wis 17 save in 30ft otherwise.
Lair
Living spark - creates 4 living spark. The spark is a nightmare creature with 30 hp. When lightning strikes a unit connecting to this spark, it heals itself and samysya for 50%