SS | Asmodaeus
16 str (+3), 18 dex (+4), 30 con (+10), 22 int (+6), 22 wis (+6), 20 cha (+5)
Saves - CON +16, CHA +11 (Advantage)
Primal Earthen
30ft, Advantage vs Immobilization effects.
Resistance to Low Function Physical, Force, Weak to Lightning
Attacks -
Force of Earth - 30ft, +10 to hit, 2d12+10 Force damage. Requires air current to conduct force.
> Reaction - Contest damage of projectile to attempt to destroy it.
Archimedes (Staff) - +8 to hit, deals 1d8+1d4+3 Bludgeoning damage. 2x attack.
Spells -
Grand Shield of Earth - 2/2 - +10 AC vs Physical/Low function attacks. Reaction.
Touch of Earth - 3/3 - 3d10+10 Healing for Construct or Organic creature, OR purges poison/disease within domain, OR acts as Mending EX.
Stone Spear EX - 4/4 - Conjures a Stone Spear. +10 to hit, 300ft range. Deals 5d12+10 Piercing damage.
Focest EX XU - 2/2 - Bonus - Attempts to consume a magical barrier surrounding a unit (such as Shield or Mage Armor). Opponent makes Spell DC vs +10. Upon failure, barrier is destroyed, and deals 3d10+10 Bludgeoning damage.
Abilities -
Construct Earth - 5/5 Constructs an Earthen object. Up to 5 can be acitve at once. All constructs last 1 minute.
Tower - 30/30 hp, 15 ac, +5 to hit, 1d8+2 Piercing damage.
Shrine - 20/20 hp, 15 ac, heals allies within 10ft for 2d6+5 at the end of Asmodaeus' every turn.
Cosmic Abilities -
Grand Xu Genesis - Disaster - - Creates a forest of crystalline, phantasmal trees up to 120ft in radius. Hostile Organic creatures within must make a DC 18 con save (half) vs 12d6 Necrotic damage immediately and at the end of their turn if they stand within it. Failure also inflicts Slow.
Blood Magic Abilities -
Skill Level: B+ Equivalent, projective range 30ft.
Communal Hierarchy - Communicate at B+ skill level. 2d20d1+10 communion capability. Asmodaeus can utilize blood magic to perform the following actions -
- Commune with receptive creatures in 10ft
- Sense psychic imprint (creating a map if desired) through physical and conventional subspace.