SS | CERNOS Surface Armor Gundammu

30 str (+10), 2 dex (-4), 28 con (+9), 20 int (+5), 20 wis (+5), 20 cha (+5)

 

Construct, Colossal

 

Body - 770 hp, 15 ac

Turrets - 150 hp, 18 AC

Artillery - 180 hp, 18 AC

Arms - 220 hp, 16 AC

Tail - 300 hp, 18 AC

Head - 200 hp, 20 AC

Leg - 300 hp, 18 AC

 

All non-specific damage is assumed to attack the Body.

The Body and Limbs have Resistance to Low-Function Physical and Elemental damage.

When a subsystem is destroyed, the body sustains 50 damage (Turret), 150 damage (Limbs)

 

Immune to stun/slow/hold, Resist Immobilization

 

Gundanium Armor - The Gundam reduces incoming Physical and Low Function Elemental damage by 10 until it has taken 300 damage.

Colossal Size - Track the direction of the Gundam. It can only rotate 90 degrees a Round.

Legendary Action - 4/round - One non-artillery, non-beam, non-physical weapon attack.

 

Attacks -

The Surface Armor attacks with Artillery, Beam Cannon, or various Point Defense guns + Main Guns, or Physical attack, +1 Support Ability.

Twin Artillery - 2x DC 20 DEX save. Range 50km, Minimum range 60. Radius 30ft. Reload 3 rounds. Target frontal cardinal direction only.

> 20 - 6d4 Fire damage

<20 - 10d4 Fire damage

< 16 - 12d4 Fire damage, 1d12 Force damage.

< 13 - 14d6 Fire damage, 2d12 Force damage.

< 10 - 10d10 Fire damage, 3d12 Force damage.

< 5 - 14d10 Fire damage, 4d12 Force damage.

 

Twin Main Guns - Arm guns. Both can fire forward, but only one can fire to each side. 2x DC 15 DEX save vs 8d6 Fire/Force Damage, 20ft radius. 500ft range. 30 minimum range. Reload 1 round.

 

Point Defense Cannon Turret - 4x Twin Sabot shell attacks (8x total). Only two guns can fire in any 90 degree direction at a time. +8 to hit, 4d8+3d6 Piercing/Fire damage. Hits unit and targets behind unit by 20ft.

 

Tail Crush - Attack rear only. DC 14 DEX save (Avoid) vs 12d10 Bludgeoning damage and Knock to Prone. Linetrace 90ft length, 20ft width

 

Abilities -

 

Rockets - 200ft range.

 

Particle Screen - 24/24 - Fire up to 6 rockets at a time. Each rocket creates an airborn sphere 30ft in radius that dampens all non-explosive Radiant, Fire, Ice and Lightning attacks that attempt to penetrate them, reducing their damage dice by Half and providing Advantage/Disadvantage for Saves/Attacks for effects trying to penetrate them. Particle screens disperse after 2 rounds.

Napalm Rockets - 30/30 - Fire up to 6 rockets at a time. Each rocket creates a patch of fire 30ft in radius that prompts a DC 15 DEX save vs 7d6 Fire damage and Burning (1d10 at end of turn) for 1 minute for any creatures whom start their turns in or attempt to cross the fire.