SS | Clockwork Truegold Dragon
24 str (+7), 16 dex (+3), 20 con (+5), 20 int (+5), 18 wis (+4), 14 cha (+2)
Saves - STR +7, DEX +3, CON +8, INT +5, WIS +4, CHA +6
Immune to Low Function Physical, resists low-function elemental, Absorbs Lightning, Radiant
Resists Low Function Magic Effects
Construct, Dragon
Lair Initiative (20) - Establish Negative and Positive charge on two units. If only one exists, the Dragon is chosen for one.
1d2 = 1 Negative, 2 Positive
Thaddius - After one round, other applicable units within 300ft are attuned with either Negative or Positive influences.
After 1 round passes (on Lair Initiative), respective charges become Active.
Hyperconductivity - If the two Positive and Negative charged units are within 30ft of each other, they make a DC 18 DEX save vs 6d12 HF Lightning damage when they start, enter, and end their turns in this distance.
Adjacent Conductivity - Units with Attunement to their charges must be within 30ft of their respective charges or make a DC 18 DEX save vs 6d6 HF Lightning Damage when they Start or End their turn outside of the influence. If they are within 30ft of a, opposing charged unit, they take double damage. If they are within 10ft of an opposing influenced unit, they take 2d12 extra damage instead.
Traits
Lightning Supercharger - When hit with Lightning Damage, the CTD becomes supercharged and adds the resulting damage to the next damage it deals.