SS | Farynya, Soul of Wind

FARYNYA

 

22 str (+6), 20 dex (+5), 16 con (+3), 20 int (+5), 20 wis (+5), 24 cha (+7)

 

Resistance to Air, Lightning, Psionic, Cold
When in Domain - Fire, Necrotic, Water, Bludgeoning

 

60ft walk/fly, 120ft fly movement (teleport in air domain)

 

Saves - Str 6, Dex 5, Con 3, Int 8 (Advantage), Wis 5, Cha 9

 

Perception - +8
History - +8
Athletics - +9
Acrobatics - +7

 

Soul of Andhera-Ughast - Farynya regenerates 15 health at the beginning of her turns, and she is not capable of dying when reduced to 0hp even from lethal attacks - only if her maximum health is exceeded in subsequent damage. However, while she does regenerate health she does not regain consciousness until all of her health is restored. Furthermore, she is immune to Poison and Poison Damage, as well as disease.

 

Soul of Farynya (Mirror) - Farynya's mirror inflicts -1 Proficiency for STR and increases Reyere's lightning base damage from d6 to d8. Farynya has Disadvantage on aggression-related saves and Advantage on Fear-related saves. Farynya's Mirror destroyed much of her body to create the circlet, and thus lacks the Shaper abilities of her less dominant reflection.

 

Stability of Reyere - Due to contest rolls, Farynya maintains the memories and cohesion of Reyere. Farynya suffers no ill effects of manifestation, and can use Reyere's abilities at base efficiency.

 

Steps of Air - Farynya avoids most forms of Difficult Terrain, can stand 5ft above any surface, and can slow fall even if her flight is disabled (such as Double Gravity). Furthermore, she avoids Sneak damage. Farynya does not require air to breathe, and has Advantage versus physical air-based effects such as fog and mist domains.

 

Subspace Step (Farynya) - Farynya can enter or leave subspace as a bonus action, but the action has a 1 round cooldown. Alternatively, this ability can be used to teleport up to 30ft.

 

Attacks -

 

Summit War Goddess - Farynya makes 4 attacks when dual wielding. Else, she makes 2 attacks except with her fists.
> Beastslayer - When all attacks of this string hit, a fifth attack is available that attacks once with both weapons (+6 to hit). If this connects, it deals critical damage (2d10+4d8+5+4d8+5). Slash/Light/Pierce

 

Unarmed - +8 to attack, 2d4+9d6+6 x3
- Deals lightning damage through contact. DC 16 DEX save (Avoid).

- Uses Lightning Burst charges to deal extra damage.

 

Summit Crescent (Dread Wind) - Nodachi - 10ft range - +6 to attack, 2d10+2d8+6 x2
- Deals High Function Lightning Damage exclusively.
> Lightning Burst - +8d6 Chain Lightning Damage (15ft range) on hit, bounces up to 4 targets. DEX save vs 15. Special. 3/day

 

Spine of Kang Fei - Estoc - 10ft
Estoc - +11, 3d8+5+1d8, x2
OR
Estoc - Dex DC 18 (Evasion) vs 3d10+5+1d8

High Silver + Lightning.

> When the Estoc hits, the next Nodachi attack made within the attack string has Advantage.

 

Abilities -

 

Spirit Weapon - Astranium Circlet (Reyere)

Contains the memories of Farynya from the Shattered Prime Realm, effectively acting as a phylactery. Its inscriptions shift whenever its functions activate. It is fabricated out of refined composite Adamantium smelted from the defunct Air Manifold from the same realm and functions as both a focus and a restraint. Every time Reyere unlocks a function from the circlet she rolls a flat d20 to determine if she is able to retain sanity over her current self or succumb to Farynya's emotions from during her final moments. This item functions as a focus for Reyere's base abilities, but when inactive it suppresses much of her strength until Farynya's persona fully awakens.

(Resolutions)

Reyere rolled for strong retention of abilities and weak retention of emotions. As a result, Farynya fully manifests and retains all of Reyere's abilities and portions of her personality.

 

Spirit Weapon - Astranium Circlet (Farynya)

Farynya can attempt to commune with other Manifolds in a 15ft range by invoking a CHA contest (+7) vs the Manifold Matrix (+20). Can use other Manifolds to project the Circlet's functions at will, but there can be complications, especially with damaged ones. Farynya cannot commune with the Master Device. The circlet, now fully active, offers Farynya +2 AC.

 

Domain of Flux Winds - Farynya fills a 120ft area with a Subspace Inhibitor field type 2. This inhibitor field prevents the subspace steps of Primals (+7 CHA contest) and inhibits all type 1 and type 2 jump systems. This function does not require Concentration. Farynya can only use one Circlet function at a time.

 

Spirit Weapon - Summit Crescent (Dread Wind)

A Nodachi that Farynya can wield in both or one hands. Benefits from base lightning damage. Cosmic Actions and certain attacks using the Nodachi requires it to be wielded in both hands. Farynya cannot use Invisible Air.

 

Spirit Weapon - Fang of Kei

An estoc carved out of the crystalline spine of Fei Kang, one of Farynya's disciples, after he fell during the Shattering. It has Reach, and can strike with lightspeed, able to switch between a base Attack, which doubles Farynya's Proficiency, or provoking a DEX save. As a DEX save, the estoc cannot perform a Critical Strike, and a save still evades the attack. This weapon benefits from base lightning damage and functions as Farynya's spell focus for Open Summit attacks. When drawn, this weapon adds an additional 4 AC and imposes Disadvantage on all ranged attacks made on her person.


Cosmic Actions >

 

Suspended Whisper - Farynya concentrates, and the next turn she gains 1d4+2 additional attacks should she attack in that round. During this period, she gains 2 AC.

 

Silent Summit (Farynya) - For the next 1d6+1 Rounds, Farynya doubles all lightning damage she deals, her attacks have an AoE of 10ft, and she Absorbs all lightning damage inflicted upon her. Furthermore, the number of attacks she can make per turn is doubled and her AC increases to 22. Bonus Action. 1/day

 

Twin Summit Waterseeker - Enemy rolls DEX Save vs 16. If they fail, the two attacks Farynya rolls have Advantage. Farynya appears opposite of the target from where the attack originated.

 

Attack twice with +6. Deals 2d10+2d8+6 per hit. If both attacks connect, deals an extra 8d6 Lightning damage. If the enemy is incapacitated, near an ally or otherwise distracted, deals 6d6 Sneak damage per hit.

 

Once this move is witnessed, a unit has Advantage on the DEX save.

 

Open Summit - Apex Attacks - 1/day

 

Open Summit - Apex Burst - Creates a conceptual apex conduit filled with lightning and fierce winds along the path of an existing attack. Farynya can use this attack to add an additional DC 17 CON save to any Estoc attack, producing a 7d8 High Function Slashing component for the attack.

 

Open Summit - Emerald Attacks - 2/day

 

Open Summit - Emerald Waltz - Provokes a DC 15 WIS save from a target. Upon failure, Farynya reads the target and makes four attacks with Advantage (Else no Advantage). The attacks are ranged, up to 90ft, and send bone spikes laced with posion at +5, dealing 3d6+5 Piercing damage each. Each bone spike provokes a DC 14 INT save, stunning the target for as many turns as they fail. Success on the initial Save grants Advantage on the next WIS save.

 

Open Summit - Emerald Palm - With an Unarmed attack in her offhand, Farynya uses the Estoc to channel Ughast's power into her hand and the target makes a DC 16 CON save vs 6d6 Poison damage to the target and units up to 15ft behind the target, as well as afflicting them with Poisoned for 1 minute.

 

Open Summit - Emerald Scythe - With an Nodachi attack, Farynya uses the Estoc to channel Ughast's power into her sword and attempts to attack all units within 20ft around her. The attack deals 2d12+6 High Function Slashing damage and prompts a DC 16 CON save vs 6d6 poison damage and Poisoned for 1 minute.

 

 

REYERE

22 str (+6), 20 dex (+5), 16 con (+3), 20 int (+5), 20 wis (+5), 24 cha (+7)


Resistance to Air, Lightning, Psionic
When in Domain - Fire, Necrotic, Water, Bludgeoning


50ft walk

Saves - Str 6, Dex 5, Con 3, Int 8 (Advantage), Wis 5, Cha 7

 

Attacks -

Summit Whisper - Nodachi - 10ft range - +9 to attack, 1d10+6 x2
- Deals Lightning Damage exclusively. Cannot be blocked or parried by physical weapons. Functionally ignores 3 AC (Base attack +9).

Sword is invisible while being used.

 

Cloud Bolt - +9 Ranged attack, 40/80 dealing 2d12+5 damage. Requires free hand. Inflicts Disadvantage on any STR/DEX or other checks that may be inflicted by being struck by this attack.

 

Abilities -

 

Invisible Motion - Reyere can extend Invisible Air to her person, which functions as Invisibility.


Altruism of Air (Reyere) - Reyere communes with the Soul of Air and attunes with the movement of the area around her. At will she may transform into a bolt of lightning and move up to 90 as a Bonus action. This can only be evoked while under the effects of Silent Summit.


Domain of Air (Circlet) (Reyere) - Reyere fills a 120ft area with the Domain of Air. While in this domain, Reyere is able to channel lightning bolts to up to 3 targets at a time at the end of each of her turns. The targets make a DC 15 DEX save (half) for 5d8 Lightning Damage. Additionally, intense winds and rain add Disadvantage to enemy Concentration rolls and render all terrain within the area Rough, except for Reyere, whom is treated as Floating while in this Domain and cannot be knocked prone. Enemies are also rendered Wet. Additionally, when within this Domain, Reyere is invisible unless next to an opponent (Perception DC 22). Reyere can only use one Circlet function at a time.