SS | Lady Yuni Meng (Yunihara, v2)
12 str (+1), 18 dex (+4), 14 con (+2), 28 int (+9), 16 wis (+3), 18 cha (+4)
Nightmare, Beast, Dragon
Saves - STR +1, DEX +4, CON +2, INT +13+1d6, WIS +3, CHA +7
ALL INT CHECKS +1d6
30 walk/ 30ft misty step (2/2 charges)
Death Domain - Nightmare Horus. Resistant to Necrotic, Charm, Sleep, vulnerable to Radiant. Weak to fire. Immune to Ice. 30ft Truesight.
Spirit Catalyst - Jhiya, Phantom of CERNOS - Yuni is host to the half-blood soul of Jhiya, Phantom of CERNOS. It acts as a Spirit Catalyst, raising her Intelligence by 10. This bonus is not reflected in her attributes, but all INT-related abilities gain 1d6 modifiers. As an Action, Yuni can assume the form of the Goddess of the Sleeping Sun so long as she has access to her full divinity.
> Yunihara - In her true form, Yunihara has passive Haste in an area constituting as her Lair. She gains +2 AC, Double Cast, and +20 movement speed. Furthermore, she does not consume any resources for her abilities except Burst.
Phantom Life - Yunihara projects Lady Yuni as a genuine projection of life which requires a DC 22 Intelligence check to determine is an illusion.
Attacks -
Shadow Dart - 120ft, +7+1d6 to hit, 3d10+1d6 High Function Necrotic or Lightning damage, as desired.
> Yunihara - Attack twice and attack with all Nascent Rumination, 1x per.
Shadow Scimitar - melee, consumes a stack of Burst. +7, 1d6+4 x2, DC 16 INT save vs 3d10 Nightfall damage.
> Yunihara - In her true form, Shadow Scimitar does not consume Burst and can be used 4 times.
Spells -
Magus Context - 4/4
Dreaming Star - Conjures a Dreaming Star. Dreaming Stars may be manipulated as a Bonus Action. They may move up to 20ft, or they may attack a unit within 30ft with a +7+1d6, 1d10+1d6 Shadow Lance.
Nascent Rumination - Summons 1d4 Nascent Rumination within 120ft. These projectiles move at the end of Yuni's following turns. They may change direction a single time per round. They travel 30ft a round. When they collide with a unit, they electrocute it, provoking a DC 15 DEX save vs 7d6 (Half) Lightning damage.
> Yunihara - Instead of moving and colliding, these attack up to 120ft with Shadow Dart.
Shield - +5 AC reaction
Magus Evocation - 2/2
Ward of the Emperor - Conjures a Ward within 30ft. The Ward incurs a DC 16 INT save, or absorbs any hostile spell that would cross over it, such as a projectile or an object, and transforms into a Nascent Rumination. The Ward is destroyed when it absorbs a spell in this manner. When an enemy unit stands on the Ward, it may absorb any beneficial effects that are casted upon them as well. Non-interceptive Saves are incured at the start of Yuni's turn.
Conduit Access - 3/3
Arc Rumination - Creates conduits between all active Nascent Rumination. Enemies between the nodes within 10ft width make a DC 14 DEX save vs 6d6 Lightning damage per collision. Requires LOS.
> Yunihara - Instead of conducting lightning, Rumination adds +1d8 Lightning Damage to every other attack Yunihara conducts during that turn and can be used as a bonus action.
Mirror Image - So long as a Nascent Rumination is within 10ft of Yuni, she can maintain Mirror Image, drawing 1 clone from the Rumination and destroying it as necessary.
Clone rolls - 6, 8, 11. Clone AC - 14.
Cosmic Actions -
Bonds of the Serpent King - Consumes active Wards of the Emperor. For each Ward consumed in this manner, Yuni restores 1d4 Spell Slots of all types and gains one additional spell cast on her following turn. Restores 3d10+1d6 health.
Burst - Every round, Yuni gains a charge of Burst. Burst may be expended to multicast the spawning of Magus Context abilities, but they cannot be within 5ft of each other.
Erhu of the Emperor's Court - Requires 5 Burst and Bonds of the Serpent King. DC 18 WIS save (Half) vs 12d12 Nightfall damage in 600ft, DC 18 CHA save vs stacking Exhaustion and Suffocation on the following turns. The latter effect may be warded by any ward effective against Shadow Sickness.