SS | Nightmare Jebrefekt

24 str (+7), 16 dex (+3), 18 con (+4), 14 int (+2), 14 wis (+2), 18 cha (+4)

 

30ft walk/60 fly

Undead

277/277 hp

16 AC

 

Resistant to Necrotic, Ice, Turning.

 

Legendary Saves - 2/2 - Restores each day or as a Bonus Action by Anubis.

 

Legendary Actions - 3/3 - Nexus Actions.

 

Relentless Death - Jebrefekt may fully restore his health as a Bonus Action, consuming one stack of Relentless Death.

 

Devourer of Emptiness (Trial Only) - Units whom are Killed within 60ft of Nightmare Jebrefekt are revived to their maximum health, suffer 1 Exhaustion, and take 5d6 Maximum Health damage. Jebrefekt gains 1 stack of Relentless Death. The units make a DC 22 CHA save when this effect is triggered upon them. Failure renders them a part of Jebrefekt's Emptiness domain while within 300ft for 24 hours.

 

Attacks -

 

Fist - 2x +10 to hit, 3d12+7 Bludgeoning damage + 18 DC STR save vs 30ft knockback for Medium units. (1x in Trial)

Effigy - Conjure blood to attack enemy at up to 120ft. 1x +10 to hit, 3d10+4 Piercing, Bludgeoning or Slashing damage. Leeches half damage as health from Organic units.

 

Ogle Attacks -

 

Relentless Ogle - Bonus - While held within the gaze of Jebrefekt, a unit within 20ft makes a DC 18 WIS save. If Jebrefekt is able to hold his gaze on this unit without it leaving 20ft of him until the end of his next turn, that unit sustains 4d20+2 High Function Necrotic damage and makes a DC 18 WIS save vs Fear.

 

Boiling Gaze - Unit makes a DC 18 CHA save vs Mark of Blood. 60ft.

 

Spells -

 

Unliving Blood - Bonus - Creates a 40ft patch of black blood up to 120ft away. Units whom start their turn in or attempt to cross the blood must make a DC 15 (17 outside of trial) CON save or suffer 4d6 Piercing damage and 2d4 High Function Necrotic damage. Units with Mark of Blood are also Restrained until the end of the beginning of their next turn.

 

Nexus Abilities -

 

Nexus holds "store" damage of specific types sustained while they are active. If destroyed, that damage is transferred back to Jebrefekt. Each Nexus has 20 hp and 12 AC, and can store up to 100 mana. If there are multiple nexi of the same type, damage distribution is split between them. Additionally, damage dealt to them is also split between them.

 

Empty Nexus - Creates an Empty Nexus. While the Nexus is active, any physical damage directed towards Jebrefekt is instead directed to the Nexus and is amassed as Mana.

 

Vacant Nexus - Creates a Vacant Nexus. While the Nexus is active, any elemental damage directed towards Jebrefekt is instead directed to the Nexus and is amassed as Mana.

 

Jebrefekt may perform the following actions using Nexus Mana.

 

50 mana - Blood Shift - Jebrefekt may teleport to any area within Unliving Blood.

 

100 mana - Impulse Transfusion - On hit, adds an additional 2d10+1d20 Nightfall damage to the attack. Smite.

 

200 mana - Devouring Plague - All units currently within Unliving Blood must make a DC 19 CON save vs Devouring Plague. Every round for the following minute they re-attempt the save, suffering 2d6 High Function Nightfall damage upon failure. After a minute, they make a DC 20 CON save vs the plague effect. Failure causes the plague to advance to stage 2, where saves are conducted every minute for the next 10 minutes at 20 DC. Failure instigates 3d6 Nightfall damage and attempts to infect all suitable units within 10ft of the host with stage 1. After one hour, the plague attempts to advance to stage 3 with a DC 22 CON save. Stage 3 functions similarly to stage 2, with the exception that it deals 6d6 damage and spreads over 30ft.

 

All applications of this damage heals Jebrefekt so long as he is in the local area.

 

200 mana - Action Surge. May be used for either double movement or double base attack/ability.