SS | Samysya
(ALBION 3)
GUN PLATFORMS -
Guns and Red Light operate on Moon Initiative (10).
Railed Guns - Railed Guns can move or turn, but not both, and fire. Gun projectiles move 40ft at the end of their turns, and provoke a DC 18 DEX save vs 5d8 Lightning damage.
Platform Cannon - This platform cannon fires a larger projectile that moves at 30ft at the end of its turn. This projectile provokes a DC 18 CON save vs 5d12 Lightning damage.
Global
Samysya has 3 forms - Dignified, Glorious, and Divine. Each form has a set amount of health. This health serves as a forced breakpoint, but she can choose to transform ahead of time if she feels it is necessary.
HP - 400/600/800 (t1/t2/t3)
AC - 17/15 (t1/t3)
Physical Stats - See forms.
Mental Stats - 24 INT (+7), 20 wis (+5), 28 cha (+9)
Saves - DEX (**) WIS +8, CHA +9
Resists Physical damage, Necrotic (Immune to Forgotten-sourced)
immune to Poison/Disease, Polymorph, Sleep, Exhaustion
Legendary Resistance - 3/3
Legendary Action - 3/3 (Domain Effects, Teleport 60ft, walk 20ft, Attempt Save (In Divine Form))
Dignified Samysya - Phase 1
Physical Stats - 16 str (+3), 24 dex (+7), 20 con (+5)
Saves - DEX +7
Impulse Manifesto - Samysya creates 8 Glorious Impersonifications upon the start of combat, whom gain a free movement turn and may only use the Dash action. When one of these units is destroyed, Samysya suffers 20 damage. Samysya creates further objects upon Lair Initiative.
Pride of the Vain - Units within 20ft have their crit threat increased by 5. Critical strikes performed by units upon Samysya or within this aura generate stacks of Pride. Radiant attacks always Critical Strike Samysya. When a unit performs a Critical Strike in this aura, they heal for half the damage they deal.
Attacks -
Multiattack - Samysya uses Frightful Presence or a spell, and/or Devouring attack and Manifest Shadow.
Frightful Presence - Unit within line of sight of Samysya must make a DC 16 WIS save or be Frightened of it. They may re-attempt the save at the end of their following turns. Once successful, they are immune to this effect for the next hour.
Devouring Vanity - Units directly between LOS of two Glorious Impersonifications make a DC 15 INT (Half) save vs 4d6 maximum health drain. This attack may hit a unit multiple times if applicable. If the unit is afflicted by Burning Desire they are also afflicted by 4 stacks of Exhaustion until they recover from Burning Desire.
Devouring Ether - If a unit is afflicted by Maximum Health Damage and is within 90ft of Samysya, they make a DC 17 INT save. Should they fail, Samysya converts Maximum Health damage into Temporary Standard damage.
Manifest Shadow - x1 15-20 +9 Melee Cleave 15ft or 90ft Spear attack. 9d4+3 High Function Necrotic damage. Activates Temporary Damage.
Spells -
Malice Under the Moon - Attacks all units within 120ft with Lunar Malice. When the unit(s) performs a Critical Strike before the end of their next turn, the unit heals itself for the amount of damage it deals and the closest ally to that unit makes a WIS 16 save vs half the damage of the critical strike. If that ally fails the resulting save, Samysya has Resistance against the damage from the critical strike. This is a Curse effect.
Lair Actions -
Eye Movement (Free) - Eyes move up to 20ft on Lair Initiative.
Burning Desire - Units within domain make a 17 CHA save vs Burning Desire. If afflicted, they will suffer 1d8 Necrotic damage for any action they take under its effects. This effect stacks, increasing its damage by 1d8 every time it procs. The unit may re-attempt saves at the end of their turns. This is a Curse effect.
Pride of Ages - For every stack of Pride, Samysya creates a Glorious Impersonification. The eyes spawn within 30ft of her.
Glorious Samysya- Phase 2
Physical Stats - 24 str (+7), 16 dex (+3), 22 con (+6)
Saves - STR +10
Impulse Manifesto II - Samysya creates 4 Dignified Impersonifications upon the start of combat, whom gain a free movement turn and may only use the Dash action. When one of these units is destroyed, Samysya suffers 30 damage.
Pride of the Vain II - Units within 20ft gain Haste, but only if they remain in the aura for the full duration of their turn. If they do so, they make a DC 17 CHA save versus a stack of Red Sickness.
Red Vanity - For every stack of Red Sickness active during the battle, Glorious Samysya can create a Dignified Impersonification during Lair Initiative.
Attacks -
Multiattack - Glorious Samysya uses Epoch Tandem or Glorious Tandem and then Attacks and/or uses a spell. Glorious Samysya attacks as many times as she possesses Glorious Impersonifications.
Epoch Tandem - Forms a conduit between pairs of Glorious Impersonifications. Units between the eyes make a DC 17 CHA save vs Red Sickness. Units can hide behind Monuments but not Bastions.
Glorious Tandem - Forms a conduit between pairs of Dignified Impersonifications. Units inbetween make DC 15 DEX saves vs 4d8 Lightning damage. Activates Temporary Damage.
Vanity Star - 120ft range, +7 to hit, 6d4+1d6 Radiant damage. Fires a splitting projectile to an opponent or a Glorious Impersonification. The latter splits the projectile. Every time the projectile splits, it deals one less damage dice. If this hits a Monument, it explodes, hitting all targets in 20ft with DC 15 DEX (avoid) save vs the damage dice in Necrotic damage. If it hits a Bastion, the Bastion explodes, dealing half damage with the same save in 10ft (no additional Bastion saves).
> The monuments and Bastions must have been active for 1 round to gain enough energy to facilitate an explosion. Else, the projectile destroys them on contact without an explosion.
Vanity Savage - Samysya makes a twin claw attack. If both attacks hit, she releases a shockwave attack as well.
Claws > +7 to hit, 2d12+7. Slashing/Necrotic.
Shockwave > STR save vs 14 (half) in 20ft for 5d6 Lightning damage and knockback to maximum 30ft from Samysya's location. Knocks to prone.
Spells -
Altuism of Vanity - Uses a Monument of Pride to attempt to link to an enemy creature. DC 16 WIS save. If successful, the statue forms a link to the creature that transfers half of any damage inflicted by any other creatures except for the linked creature upon them, with the exception of being destroyed by Vanity Star explosions. Furthermore, the statue imposes disadvantage on the linked creature for any actions they make against the Statue, and has Resistance against their damage. While linked, the monument can attack only this target with a +5 to hit, 1d8+2 Psychic Needle. It does so on Lair Initiative.
Lair Actions -
Monuments to Pride - FREE - Summons 1 Monument to Pride, and 1 additional monument for every stack of Red Sickness active in the engagement, at the end of Lair Initiative.
Units within 20ft gain +1 critical threat (Stacking). If this additional threat results in a critical strike, 1 bastion of pride is summoned in 20ft of the statue.
Bastions of Pride - Summons 1 Bastion of Pride + 1 for every Round that has passed in the Glorious fight. Samysya can redirect 50% of damage to Bastions of Pride. When a bastion is destroyed from this effect, units within 10ft make a DC 15 CON save vs 2d6 Temporary Damage and Poisoned until the end of their next turn.
Divine Samysya - Phase 3
Physical Stats - 28 str (+9), 18 dex (+4), 20 con (+5)
Saves - CON +9
Legendary Actions - 3/3* (Attempt Save, Teleport 50ft,) + Eye Actions (To resource cap)
Forgotten Kitsune - Samysya has Five Latent Eyes, each representing a tail tied to the Aspect of Pride. The eyes represent a resource whose maximum is 5. This resource restores at the beginning of the Aspect's turns.
The Eyes ignore AoE damage, have Magic resistance and have 90hp and 16 AC. Damaging an eye damages Samysya.
All-Devouring Divinity of Pride - At the start of combat, Samysya devours all stacks of Red Sickness. For every stack of Red Sickness devoured, Samysya gains access to a Cosmic Tear and her Eye Resource cap increases by 1.
Aspect of Pride - Every time a unit performs a critical strike other than Samysya, Samysya gains 1 Eye Charge.
Divine Insight - Divine Samysya has a fixed Initiative of 1 - However, she cannot move or use direct attacks during the first round.
Attacks -
Samysya can attack an extra time for every Cosmic Rift currently active, but the extra attacks must originate from a Rift.
Cosmic Bolt - Launches 4 Cosmic Bolts. The bolts travel at 30ft and move at the end of Samysya's turns. The bolts provoke a DC 15 CON save vs 6d6 Necrotic damage.
Cosmic Lance - Launches 2 Cosmic Lances. The lances travel at 50ft at the end of Samysya's turns. DC 16 DEX save vs 4d8 Necrotic damage.
Cosmic Collider - Launches 2 Cosmic Colliders, which travel at 20ft at the end of Samysya's turns. DC 20 CON save (half) vs 8d6 Necrotic damage in 20ft when they hit something and explode.
Haughty Sweep - Reckless Attack - +9 to hit (per target), 3d12+9 15 linear cleave, Slashing. Crit damage +5d6 Necrotic. DC 16 CON save vs 1 stack of Exhaustion. Activates Temporary Damage.
Eyebeam - 1 - +7 2d8+5 Necrotic laser attack. 40/80ft.
Focused Eyebeam - 3 - +7, 3d8+6 Necrotic laser attack. 120/240ft.
Reflection Barrier - 3 - Reaction - When an enemy fails to strike the Aspect with a ranged attack, three eyes work to reflect the attack back to the attacker and add 5d6 Necrotic damage to the attack should it strike. The attack uses the same statistics as the attack that failed to hit.
Condensation Barrier - 3 - Reaction - When an enemy performs a spell upon the Aspect of Pride, three eyes can work to produce a +1d6 save to the spell. If the Aspect of Pride makes the save, the three eyes become charged by the spell and can mimic it on the Aspect's next turn.
Conjure Rift - 4 - Conjures a Cosmic Rift.
Starfall - 5 - Summons a meteor. The meteor travels from the top of the map to the indicated location at a speed of 30ft, gaining 10ft in speed, at the end of Samysya's next turns. When the meteor impacts, it releases a necrotic blast up to 150ft away, unless it hits a target.
VS target - 20 CON (Half) save vs 8d12 Necrotic damage.
10-30ft - 20 CON save vs 5d12 Necrotic damage.
30-60ft - 18 CON save vs 3d12 Necrotic damage.
60-90ft - 16 CON save vs 1d12+1d10 Necrotic damage.
90-150ft - 14 CON save vs 1d10 Necrotic damage.
Lair Initiative -
Lair Initiative manages the movements and activities of Tears and Rifts. When Rifts or Tears are destroyed, Samysya takes 50 damage.
Cosmic Tear -
Tears have 30 HP, 10 AC and can only be damaged by Magic or High Function weapons. They have Resistance to Magic Damage.
Conduit Beam - Maintain a conduit beam with another Cosmic Tear. The tear provokes a DC 16 (Half) CON save for units whom enter it or it passes into. 8d8 Necrotic damage. The beam requires a turn to activate.
Teleport - A tear must cease channeling a beam and can teleport to anywhere in the arena not occupied by a unit.
Cosmic Rift -
Same stats as Tears.
Rifts can fire Bolts or Lances on Samysya's turn. They can move at 15ft.
(ALBION 2)
16 str (+2), 24 dex (+7), 20 con (+5), 24 INT (+7), 18 wis (+4), 22 cha (+6)
Health - Samysya's health is the sum of its four shades plus base health. When it transforms, it assumes their health as temporary health until they are restored.
Resists Physical damage, immune to Necrotic, Ice, Poison/Disease
Legendary Resistance - 2/2 (Carried over from Samylysyl's cat)
Legendary Action - 2/2 (Glorious Impersonification movement 30ft)
Saves - DEX +11, CHA +12
Impulse Manifesto - Samysya creates 8 Glorious Impersonifications upon the start of combat, whom gain a free movement turn and may only use the Dash action. When one of these units is destroyed, Samysya suffers 20 damage. If all eyes are destroyed, Samysya returns to the Golden Road.
Pride of the Vain - Units within 20ft have their crit threat increased by 5. Critical strikes performed by units upon Samysya or within this aura generate stacks of Pride. Radiant attacks always Critical Strike Samysya. When a unit performs a Critical Strike in this aura, they heal for half the damage they deal.
Attacks -
Multiattack - Samysya uses Frightful Presence on one unit and/or Devouring attack and Manifest Shadow.
Frightful Presence - Unit within line of sight of Samysya must make a DC 16 WIS save or be Frightened of it. They may re-attempt the save at the end of their following turns. Once successful, they are immune to this effect for the next hour.
Devouring Vanity - Units directly between LOS of two Glorious Impersonifications make a DC 15 INT (Half) save vs 4d6 maximum health drain. This attack may hit a unit multiple times if applicable. If the unit fails by 5 or more, they are also Poisoned until the end of their next turn.
Manifest Shadow - x1 15-20 +9 Melee Cleave 15ft or 90ft Spear attack. 9d4 High Function Necrotic damage.
Abilities -
Suspend (Bonus) - Samysya infuses with Glorious Impersonifications and her body disappears. She may use this action to emerge from them at a later period. Until then, instead of Devouring Vanity, she may use Inglorious Waltz, in which conduits between the eyes provoke DC 15 DEX (half) saves vs 4d6 Necrotic damage.
Moonlit Shadow - So long as an enemy unit is within LOS of the moon, Samysya may attempt to Possess them. The unit makes a DC 16 CHA save or is possessed. While possessed, Samysya cannot be damaged unless Radiant damage is directed to that unit. The unit may re-attempt its save at the end of its following turns, else Samysya may use that unit as a host, and can use its Actions or Samysya's actions. While possessing a unit, Samysya does not benefit from that unit's Proficiency.
Samysya can be repelled with Remove Curse or Dispel Magic (Spell check vs DC of 16), or the unit may re-attempt the save if any damage is inflicted upon them, or if they leave LOS of the moon or fall unconscious for any reason she will automatically eject. Once repelled, or when the unit makes a save, it is immune to this ability for the next 24 hours.