Starsworn | NPC Races
The following races are extras that have been discovered in the realm thus far. They are not available for Player Characters.
Greenborn
Greenborn are demons in name. Unlike the other races, they could take on many appearances - anything from a dragon to a tree. Greenborn are a hivemind, driven by a force unknown to outsiders, with goals inscrutable. They suffered heavily in the Fracture, losing most of their realms. Their Manifold and Originals are also unaccounted for. However, they grew uncontrolled during this period, isolated from most of the realm by the Fracture until drawn out by events towards the Prime Apex's opening. Their endless numbers and voracious selflessness have kept the Stormborn on their toes and pose an uncertainty for the rest of the realms.
Greenborn Legacy - Greenborn are immune to mind-effecting spells, poison and diseases, and do not age. They have weakness to Fire.
Shared Burden - Mind-effecting spells that do not constitute as charm get distributed against all Greenborn currently in range of the target. Their Charisma, Int, and Wis saves are proficient, and stack based on the amount of entities nearby to share the mental load.
Quantic Jump - Like most other demonkin, Greenborn can translate between Subspace and Realspace. However, for Greenborn, it usually takes a full action.
Iceborn
Iceborn are Dragonkin. Only two Iceborn are known to still exist, and their whereabouts are unknown. They suffered immensely at the hands of the Earthborn Crusades, the Starborn, and the Nightborn. The survivors include the Iceborn Original, whose identity is unknown, and a legendary dragon who is known to have slain nearly as many heroes as the Stormborn expeditions. Although most races hold the latter in great contempt for his deeds, few would be willing to fight him or the Original, knowing losing them would be a blow to the Realms as a whole. Demons may be vicious, but they aren't savages, with the exception of the Nightborn.
Iceblooded - Iceborn have a weakness to Earth. They age, but they are reincarnated through icy hearts left behind by their deaths - even if slain by weapons that leave the heart undamaged. It takes quite some years for the hearts to reincarnate them.
Most dragons possess the ability to assume a half-human form, with the exception of the Iceborn Original, one of the reasons why her identity was kept a secret for so many years.
The Fireborn are aware that the Iceborn survivors have control over a vast quantity of Starborn resources, including several fleets. The Starborn, including Odin, remain ignorant of this, due to masterfully executed illusion and deception. This fleet took significant damage in recent times, however.
Redborn
Red Dragons. Much like Iceborn, they are few in number. Keljagor, the Original, was slain by Lazarus in recent times. Cysylla, a descendant of his, watches over the realm in his stead. Redborn lineage is muddied by the involvement of the Earthborn, as now a Red lineage exists in Earthborn ranks, unrelated to the Redborn that continue the lineage of Keljagor. However, Keljagor's blood magic and evolution in general had a peculiar effect in the Redborn, and few dragons exist now - mostly half-demon half-dragon hybrids, similar in some ways to the Fireborn.
Redblooded - A Red Dragonkin can always tell if a creature is a living entity with genuine mental roots or not, so long as they can concentrate on it for a minute. Additionally, this activity can allow them to gauge the currently psychic potency of an entity. The entity may sense their mental probe.
Redborn can be reincarnated through bloody shards left behind by their deaths, much like Iceborn. However, in order to reincarnate, they require the usage of their Realm's World Engine.
Nightborn
All Fireborn bitterly recall the horrors of the Shadow War years ago, and the Starborn, though refusing to involve themselves, are indeed responsible for their creation - a fact that recently came to light thanks to Fireborn efforts. Thus, the blood that the Nightborn spilled, both Starborn and otherwise, rests in Odin's hands. But why...?
Nightfallen - Physical or mental contact with a Nightfallen incurs an Intelligence Save. If you succeed the throw you maintain consciousness but suffer psionic damage based on the hit dice of the Nightfallen you touched. If a Nightfallen touches you while you are unconscious, you roll an Intelligence save to determine if you die or not. This effect is pronounced by Nightfallen weaponry and spells. Fireborn developed methods to protect themselves from these effects...
Boundless Translation - A Nightfallen can, as a bonus action or Legendary Action, translate between its current subspace layer and any layer immediately adjacent to it, unless Exhausted, then this takes a full action. This is effectively a teleportation spell that only functions between dimensional walls.
Consummate - A Nightfallen can use its Attack action to target a spell effect or active psionic property of a target and attack that instead. If it succeeds, it absorbs that effect, gaining experience and health based on the effect it absorbed. This means they can attack your consciousness, if it is unprotected (WIS save). The effects of a consciousness attack will vary.
Shadowstalker - Nightborn are typically difficult to identify amidst the blur of shadow that surrounds them. Unless Exposed or in direct sunlight they have resistance against all damage and impose disadvantage on ranged attacks.
Shadow Sickness - Those who are merely adjacent to Nightborn are under constant assault by Midnight, much less those who enter a Nightfallen Realm. A CON roll is made for every turn you end adjacent to a Nightborn or within Nightfallen domains. You gain one stack of Exhaustion should you fail.