SS | Vorrok
22 str (+6), 24 dex (+7), 18 con (+4), 18 int (+4), 22 wis (+6), 18 cha (+4)
Saves - DEX +11, WIS +10
Fireblood - Fire Resistance
Multiattack Resistance - +4 AC vs repeated hits
Hunt Lord - +15 Survival, +13 Investigation, +13 Insight, +15 Perception, +16 Stealth
Attacks -
Twin Elecadian Greatspear - 3x Double +11 to hit, 1d8+1d4+7, 10ft reach
Twin Kuruki - 3x +11 to hit, 3d6+7, 17-20 crit threat
Ashen Greatbow - 2x +11 to hit, 3d12+7, 600ft range, 1 turn to setup
Hunting Bow - 3x +11 to hit, 1d8+1d4+7, 500ft range, can fire special arrows
> DC 17 STR save vs Knock to Prone.
Repeating Crossbow - One-handed - 3/3 Magazines - 60ft range, 6x +11 to hit, 1d10+7 Piercing damage. Magazine-loaded (6 shots), reloading.
> DC 17 DEX save vs Reduced speed by 10ft until bolt is removed from body via Action.
Arrows -
Explosive Arrow - 3/3 - DC 17 DEX save in 20ft for 4d6 Fire damage.
Poison Arrow - 2/2 - DC 18 CON save vs Poisoned for 1 hour. When poisoned in this manner, a unit moves at half speed.
Caltrops Arrow - Creates caltrops trap in location, if item is prepared.
Traps -
Smoke - Creates 30ft smoke screen that functions as Natural Pitch Darkness for 10 minutes. Pressure or fire sensitive.
Glitter - 20ft DC 17 DEX save vs being covered in glitter that illuminates the unit, even in pitch darkness. Lasts until removed by action. Activated by fire.
Flame Shuriken - DC 17 DEX save (half) vs 8d6 Fire damage in 20ft. Saves by 7 or less result in being knocked to prone. Pressure sensitive and fire sensitive.
Flamescythe - DC 17 DEX save in 30ft vs 5d6 Piercing + 2d6 Fire damage. Activates on pressure and by fire.
Caltrops - DC 18 DEX save vs Half speed and 5d6 Piercing damage. If visible, unit can treat as Difficult Terrain and avoid them. Has 6 charges. Procs on units first entering the traps and when unit ends turn in trap. Units whom are unaware of the trap make the save with Disadvantage.